The first Bioshock, released in 2007, was a perfectly serviceable first-person shooter that attracted a lot of attention with its intelligent, literate storyline. It might seem obvious that any entertainment should make sure it has a strong narrative, but too many games are far more interested in weapons and action. Bioshock dared to be different, and so stood out.
This sequel, then, is much anticipated, and shouldn’t disappoint anyone that gives it a fair chance. The combat, the tension and the explosions are still there, but we’re also treated to a new story that adds to our understanding of this world.
You play as Big Daddy (not the wrestler, which is a shame), the iconic deep-sea diver popularised by the original. Children from coastal cities have been kidnapped and taken to the undersea world of Rapture, and you will attempt to get to the bottom of things. In addition you can zip back in time and take part in the civil war that ruined Rapture in the first place.
It’s not quite as brave as it might have been, clinging to the skirts of its predecessor rather than striking out on its own. Still, fans of the first, and they are legion, will find much to love here.
Mark Blackmore is a games guru and critic.